GestureRecognitionToolkit  Version: 0.2.5
The Gesture Recognition Toolkit (GRT) is a cross-platform, open-source, c++ machine learning library for real-time gesture recognition.
VectorFloat Member List

This is the complete list of members for VectorFloat, including all inherited members.

copy(const Vector< Float > &rhs)Vector< Float >inlinevirtual
errorLog (defined in VectorFloat)VectorFloatprotected
fill(const Float &value)Vector< Float >inline
getData()Vector< Float >inline
getData() constVector< Float >inline
getMaxValue() const VectorFloat
getMean() const VectorFloat
getMinMax() const VectorFloat
getMinValue() const VectorFloat
getSize() constVector< Float >inline
getStdDev() const VectorFloat
load(const std::string &filename, const char seperator= ',')VectorFloat
operator=(const VectorFloat &rhs)VectorFloat
operator=(const Vector< Float > &rhs)VectorFloat
operator=(const vector< VectorFloat > &rhs)VectorFloat
Vector< Float >::operator=(const Vector &rhs)Vector< Float >inline
Vector< Float >::operator=(const std::vector< Float > &rhs)Vector< Float >inline
print(const std::string title="") const VectorFloat
resize(const unsigned int size)Vector< Float >inlinevirtual
resize(const unsigned int size, const Float &value)Vector< Float >inlinevirtual
save(const std::string &filename) const VectorFloat
scale(const Float minTarget, const Float maxTarget, const bool constrain=true)VectorFloat
scale(const Float minSource, const Float maxSource, const Float minTarget, const Float maxTarget, const bool constrain=true)VectorFloat
setAll(const Float &value)Vector< Float >inline
Vector(const unsigned int size=0)Vector< Float >inline
Vector(const unsigned int size, const Float &value)Vector< Float >inline
Vector(const Vector &rhs)Vector< Float >inline
Vector(const std::vector< Float > &rhs)Vector< Float >inline
VectorFloat()VectorFloat
VectorFloat(const size_type size)VectorFloat
VectorFloat(const size_type size, const Float &value)VectorFloat
VectorFloat(const VectorFloat &rhs)VectorFloat
warningLog (defined in VectorFloat)VectorFloatprotected
~Vector()Vector< Float >inlinevirtual
~VectorFloat()VectorFloatvirtual