BEST_PARTICLE enum value (defined in ParticleFilter< FSMParticle, VectorFloat >) | ParticleFilter< FSMParticle, VectorFloat > | |
checkForResample() | ParticleFilter< FSMParticle, VectorFloat > | inlineprotectedvirtual |
clear() | ParticleFilter< FSMParticle, VectorFloat > | inlinevirtual |
computeEstimate() | ParticleFilter< FSMParticle, VectorFloat > | inlineprotectedvirtual |
cumsum | ParticleFilter< FSMParticle, VectorFloat > | protected |
errorLog (defined in FSMParticleFilter) | FSMParticleFilter | |
estimationLikelihood | ParticleFilter< FSMParticle, VectorFloat > | protected |
estimationMode | ParticleFilter< FSMParticle, VectorFloat > | protected |
EstimationModes enum name (defined in ParticleFilter< FSMParticle, VectorFloat >) | ParticleFilter< FSMParticle, VectorFloat > | |
filter(VectorFloat &data) | ParticleFilter< FSMParticle, VectorFloat > | inlinevirtual |
FSMParticleFilter() (defined in FSMParticleFilter) | FSMParticleFilter | inline |
FSMParticleFilter(const FSMParticleFilter &rhs) (defined in FSMParticleFilter) | FSMParticleFilter | inline |
gauss(Float x, Float mu, Float sigma) | ParticleFilter< FSMParticle, VectorFloat > | inlineprotected |
getEstimationLikelihood() const | ParticleFilter< FSMParticle, VectorFloat > | inline |
getEstimationMode() const | ParticleFilter< FSMParticle, VectorFloat > | inline |
getInitialized() const | ParticleFilter< FSMParticle, VectorFloat > | inline |
getInitMode() const | ParticleFilter< FSMParticle, VectorFloat > | inline |
getNumDeadParticles() const | ParticleFilter< FSMParticle, VectorFloat > | inline |
getNumParticles() const | ParticleFilter< FSMParticle, VectorFloat > | inline |
getOldParticles() | ParticleFilter< FSMParticle, VectorFloat > | inline |
getParticles() | ParticleFilter< FSMParticle, VectorFloat > | inline |
getStateEstimation() const | ParticleFilter< FSMParticle, VectorFloat > | inline |
getStateVectorSize() const | ParticleFilter< FSMParticle, VectorFloat > | inline |
getWeightSum() const | ParticleFilter< FSMParticle, VectorFloat > | inline |
init(const unsigned int numParticles, const Vector< VectorFloat > &initModel, const VectorFloat &processNoise, const VectorFloat &measurementNoise) | ParticleFilter< FSMParticle, VectorFloat > | inlinevirtual |
INIT_MODE_GAUSSIAN enum value (defined in ParticleFilter< FSMParticle, VectorFloat >) | ParticleFilter< FSMParticle, VectorFloat > | |
INIT_MODE_UNIFORM enum value (defined in ParticleFilter< FSMParticle, VectorFloat >) | ParticleFilter< FSMParticle, VectorFloat > | |
initialized | ParticleFilter< FSMParticle, VectorFloat > | protected |
initMode | ParticleFilter< FSMParticle, VectorFloat > | protected |
initModel | ParticleFilter< FSMParticle, VectorFloat > | protected |
InitModes enum name (defined in ParticleFilter< FSMParticle, VectorFloat >) | ParticleFilter< FSMParticle, VectorFloat > | |
initParticles(const UINT numParticles) | ParticleFilter< FSMParticle, VectorFloat > | inlinevirtual |
MEAN enum value (defined in ParticleFilter< FSMParticle, VectorFloat >) | ParticleFilter< FSMParticle, VectorFloat > | |
measurementNoise | ParticleFilter< FSMParticle, VectorFloat > | protected |
minimumWeightThreshold | ParticleFilter< FSMParticle, VectorFloat > | protected |
normalizeWeights() | ParticleFilter< FSMParticle, VectorFloat > | inlineprotectedvirtual |
normWeights | ParticleFilter< FSMParticle, VectorFloat > | protected |
numDeadParticles (defined in ParticleFilter< FSMParticle, VectorFloat >) | ParticleFilter< FSMParticle, VectorFloat > | protected |
numParticles | ParticleFilter< FSMParticle, VectorFloat > | protected |
operator()(const unsigned int &i) | ParticleFilter< FSMParticle, VectorFloat > | inline |
operator()(const unsigned int &i) const | ParticleFilter< FSMParticle, VectorFloat > | inline |
operator=(const ParticleFilter &rhs) | ParticleFilter< FSMParticle, VectorFloat > | inline |
operator[](const unsigned int &i) | ParticleFilter< FSMParticle, VectorFloat > | inline |
operator[](const unsigned int &i) const | ParticleFilter< FSMParticle, VectorFloat > | inline |
particleDistributionA | ParticleFilter< FSMParticle, VectorFloat > | protected |
particleDistributionB | ParticleFilter< FSMParticle, VectorFloat > | protected |
ParticleFilter() | ParticleFilter< FSMParticle, VectorFloat > | inline |
ParticleFilter(const ParticleFilter &rhs) | ParticleFilter< FSMParticle, VectorFloat > | inline |
particles | ParticleFilter< FSMParticle, VectorFloat > | protected |
pe (defined in FSMParticleFilter) | FSMParticleFilter | |
postFilterUpdate(VectorFloat &data) | ParticleFilter< FSMParticle, VectorFloat > | inlineprotectedvirtual |
predict(FSMParticle &p) | FSMParticleFilter | inlinevirtual |
preFilterUpdate(VectorFloat &data) | ParticleFilter< FSMParticle, VectorFloat > | inlineprotectedvirtual |
processNoise | ParticleFilter< FSMParticle, VectorFloat > | protected |
pt (defined in FSMParticleFilter) | FSMParticleFilter | |
rand | ParticleFilter< FSMParticle, VectorFloat > | protected |
random (defined in FSMParticleFilter) | FSMParticleFilter | |
rbf(const Float x, const Float mu, Float sigma, Float weight=1.0) | ParticleFilter< FSMParticle, VectorFloat > | inlineprotected |
rbf(const VectorFloat &x, const VectorFloat &mu, Float sigma, Float weight=1.0) | ParticleFilter< FSMParticle, VectorFloat > | inlineprotected |
resample() | ParticleFilter< FSMParticle, VectorFloat > | inlineprotectedvirtual |
resampleThreshold | ParticleFilter< FSMParticle, VectorFloat > | protected |
reset() (defined in ParticleFilter< FSMParticle, VectorFloat >) | ParticleFilter< FSMParticle, VectorFloat > | inlinevirtual |
ROBUST_MEAN enum value (defined in ParticleFilter< FSMParticle, VectorFloat >) | ParticleFilter< FSMParticle, VectorFloat > | |
robustMeanWeightDistance | ParticleFilter< FSMParticle, VectorFloat > | protected |
setEstimationMode(const unsigned int estimationMode) | ParticleFilter< FSMParticle, VectorFloat > | inline |
setInitMode(const unsigned int initMode) | ParticleFilter< FSMParticle, VectorFloat > | inline |
setInitModel(const Vector< VectorFloat > initModel) | ParticleFilter< FSMParticle, VectorFloat > | inline |
setLookupTables(Vector< Vector< IndexedDouble > > &pt, Vector< Vector< VectorDouble > > &pe) (defined in FSMParticleFilter) | FSMParticleFilter | inline |
setMeasurementNoise(const VectorFloat &measurementNoise) | ParticleFilter< FSMParticle, VectorFloat > | inline |
setNormalizeWeights(const bool normWeights) | ParticleFilter< FSMParticle, VectorFloat > | inline |
setProcessNoise() const | ParticleFilter< FSMParticle, VectorFloat > | inline |
setProcessNoise(const VectorFloat &processNoise) | ParticleFilter< FSMParticle, VectorFloat > | inline |
setResampleThreshold(const Float resampleThreshold) | ParticleFilter< FSMParticle, VectorFloat > | inline |
setVerbose(const bool verbose) | ParticleFilter< FSMParticle, VectorFloat > | inline |
SQR(const Float x) | ParticleFilter< FSMParticle, VectorFloat > | inlineprotected |
stateVectorSize | ParticleFilter< FSMParticle, VectorFloat > | protected |
update(FSMParticle &p, VectorDouble &data) | FSMParticleFilter | inlinevirtual |
verbose | ParticleFilter< FSMParticle, VectorFloat > | protected |
warningLog (defined in ParticleFilter< FSMParticle, VectorFloat >) | ParticleFilter< FSMParticle, VectorFloat > | protected |
wDotProduct | ParticleFilter< FSMParticle, VectorFloat > | protected |
WEIGHTED_MEAN enum value (defined in ParticleFilter< FSMParticle, VectorFloat >) | ParticleFilter< FSMParticle, VectorFloat > | |
wNorm | ParticleFilter< FSMParticle, VectorFloat > | protected |
x | ParticleFilter< FSMParticle, VectorFloat > | protected |
~FSMParticleFilter() (defined in FSMParticleFilter) | FSMParticleFilter | inlinevirtual |
~ParticleFilter() | ParticleFilter< FSMParticle, VectorFloat > | inlinevirtual |