GestureRecognitionToolkit  Version: 0.2.0
The Gesture Recognition Toolkit (GRT) is a cross-platform, open-source, c++ machine learning library for real-time gesture recognition.
FSMParticleFilter Member List

This is the complete list of members for FSMParticleFilter, including all inherited members.

BEST_PARTICLE enum value (defined in ParticleFilter< FSMParticle, VectorFloat >)ParticleFilter< FSMParticle, VectorFloat >
checkForResample()ParticleFilter< FSMParticle, VectorFloat >inlineprotectedvirtual
clear()ParticleFilter< FSMParticle, VectorFloat >inlinevirtual
computeEstimate()ParticleFilter< FSMParticle, VectorFloat >inlineprotectedvirtual
cumsumParticleFilter< FSMParticle, VectorFloat >protected
errorLog (defined in FSMParticleFilter)FSMParticleFilter
estimationLikelihoodParticleFilter< FSMParticle, VectorFloat >protected
estimationModeParticleFilter< FSMParticle, VectorFloat >protected
EstimationModes enum name (defined in ParticleFilter< FSMParticle, VectorFloat >)ParticleFilter< FSMParticle, VectorFloat >
filter(VectorFloat &data)ParticleFilter< FSMParticle, VectorFloat >inlinevirtual
FSMParticleFilter() (defined in FSMParticleFilter)FSMParticleFilterinline
FSMParticleFilter(const FSMParticleFilter &rhs) (defined in FSMParticleFilter)FSMParticleFilterinline
gauss(Float x, Float mu, Float sigma)ParticleFilter< FSMParticle, VectorFloat >inlineprotected
getEstimationLikelihood() constParticleFilter< FSMParticle, VectorFloat >inline
getEstimationMode() constParticleFilter< FSMParticle, VectorFloat >inline
getInitialized() constParticleFilter< FSMParticle, VectorFloat >inline
getInitMode() constParticleFilter< FSMParticle, VectorFloat >inline
getNumDeadParticles() constParticleFilter< FSMParticle, VectorFloat >inline
getNumParticles() constParticleFilter< FSMParticle, VectorFloat >inline
getOldParticles()ParticleFilter< FSMParticle, VectorFloat >inline
getParticles()ParticleFilter< FSMParticle, VectorFloat >inline
getStateEstimation() constParticleFilter< FSMParticle, VectorFloat >inline
getStateVectorSize() constParticleFilter< FSMParticle, VectorFloat >inline
getWeightSum() constParticleFilter< FSMParticle, VectorFloat >inline
init(const unsigned int numParticles, const Vector< VectorFloat > &initModel, const VectorFloat &processNoise, const VectorFloat &measurementNoise)ParticleFilter< FSMParticle, VectorFloat >inlinevirtual
INIT_MODE_GAUSSIAN enum value (defined in ParticleFilter< FSMParticle, VectorFloat >)ParticleFilter< FSMParticle, VectorFloat >
INIT_MODE_UNIFORM enum value (defined in ParticleFilter< FSMParticle, VectorFloat >)ParticleFilter< FSMParticle, VectorFloat >
initializedParticleFilter< FSMParticle, VectorFloat >protected
initModeParticleFilter< FSMParticle, VectorFloat >protected
initModelParticleFilter< FSMParticle, VectorFloat >protected
InitModes enum name (defined in ParticleFilter< FSMParticle, VectorFloat >)ParticleFilter< FSMParticle, VectorFloat >
initParticles(const UINT numParticles)ParticleFilter< FSMParticle, VectorFloat >inlinevirtual
MEAN enum value (defined in ParticleFilter< FSMParticle, VectorFloat >)ParticleFilter< FSMParticle, VectorFloat >
measurementNoiseParticleFilter< FSMParticle, VectorFloat >protected
minimumWeightThresholdParticleFilter< FSMParticle, VectorFloat >protected
normalizeWeights()ParticleFilter< FSMParticle, VectorFloat >inlineprotectedvirtual
normWeightsParticleFilter< FSMParticle, VectorFloat >protected
numDeadParticles (defined in ParticleFilter< FSMParticle, VectorFloat >)ParticleFilter< FSMParticle, VectorFloat >protected
numParticlesParticleFilter< FSMParticle, VectorFloat >protected
operator()(const unsigned int &i)ParticleFilter< FSMParticle, VectorFloat >inline
operator()(const unsigned int &i) constParticleFilter< FSMParticle, VectorFloat >inline
operator=(const ParticleFilter &rhs)ParticleFilter< FSMParticle, VectorFloat >inline
operator[](const unsigned int &i)ParticleFilter< FSMParticle, VectorFloat >inline
operator[](const unsigned int &i) constParticleFilter< FSMParticle, VectorFloat >inline
particleDistributionAParticleFilter< FSMParticle, VectorFloat >protected
particleDistributionBParticleFilter< FSMParticle, VectorFloat >protected
ParticleFilter()ParticleFilter< FSMParticle, VectorFloat >inline
ParticleFilter(const ParticleFilter &rhs)ParticleFilter< FSMParticle, VectorFloat >inline
particlesParticleFilter< FSMParticle, VectorFloat >protected
pe (defined in FSMParticleFilter)FSMParticleFilter
postFilterUpdate(VectorFloat &data)ParticleFilter< FSMParticle, VectorFloat >inlineprotectedvirtual
predict(FSMParticle &p)FSMParticleFilterinlinevirtual
preFilterUpdate(VectorFloat &data)ParticleFilter< FSMParticle, VectorFloat >inlineprotectedvirtual
processNoiseParticleFilter< FSMParticle, VectorFloat >protected
pt (defined in FSMParticleFilter)FSMParticleFilter
randParticleFilter< FSMParticle, VectorFloat >protected
random (defined in FSMParticleFilter)FSMParticleFilter
rbf(const Float x, const Float mu, Float sigma, Float weight=1.0)ParticleFilter< FSMParticle, VectorFloat >inlineprotected
rbf(const VectorFloat &x, const VectorFloat &mu, Float sigma, Float weight=1.0)ParticleFilter< FSMParticle, VectorFloat >inlineprotected
resample()ParticleFilter< FSMParticle, VectorFloat >inlineprotectedvirtual
resampleThresholdParticleFilter< FSMParticle, VectorFloat >protected
reset() (defined in ParticleFilter< FSMParticle, VectorFloat >)ParticleFilter< FSMParticle, VectorFloat >inlinevirtual
ROBUST_MEAN enum value (defined in ParticleFilter< FSMParticle, VectorFloat >)ParticleFilter< FSMParticle, VectorFloat >
robustMeanWeightDistanceParticleFilter< FSMParticle, VectorFloat >protected
setEstimationMode(const unsigned int estimationMode)ParticleFilter< FSMParticle, VectorFloat >inline
setInitMode(const unsigned int initMode)ParticleFilter< FSMParticle, VectorFloat >inline
setInitModel(const Vector< VectorFloat > initModel)ParticleFilter< FSMParticle, VectorFloat >inline
setLookupTables(Vector< Vector< IndexedDouble > > &pt, Vector< Vector< VectorDouble > > &pe) (defined in FSMParticleFilter)FSMParticleFilterinline
setMeasurementNoise(const VectorFloat &measurementNoise)ParticleFilter< FSMParticle, VectorFloat >inline
setNormalizeWeights(const bool normWeights)ParticleFilter< FSMParticle, VectorFloat >inline
setProcessNoise() constParticleFilter< FSMParticle, VectorFloat >inline
setProcessNoise(const VectorFloat &processNoise)ParticleFilter< FSMParticle, VectorFloat >inline
setResampleThreshold(const Float resampleThreshold)ParticleFilter< FSMParticle, VectorFloat >inline
setVerbose(const bool verbose)ParticleFilter< FSMParticle, VectorFloat >inline
SQR(const Float x)ParticleFilter< FSMParticle, VectorFloat >inlineprotected
stateVectorSizeParticleFilter< FSMParticle, VectorFloat >protected
update(FSMParticle &p, VectorDouble &data)FSMParticleFilterinlinevirtual
verboseParticleFilter< FSMParticle, VectorFloat >protected
warningLog (defined in ParticleFilter< FSMParticle, VectorFloat >)ParticleFilter< FSMParticle, VectorFloat >protected
wDotProductParticleFilter< FSMParticle, VectorFloat >protected
WEIGHTED_MEAN enum value (defined in ParticleFilter< FSMParticle, VectorFloat >)ParticleFilter< FSMParticle, VectorFloat >
wNormParticleFilter< FSMParticle, VectorFloat >protected
xParticleFilter< FSMParticle, VectorFloat >protected
~FSMParticleFilter() (defined in FSMParticleFilter)FSMParticleFilterinlinevirtual
~ParticleFilter()ParticleFilter< FSMParticle, VectorFloat >inlinevirtual